Updated land prices (Dane County average is $9,000/acre) Farmlands completely redone, no more lag when selecting in menu Removed the floating auger across the road from the main farm Added night lights to various buildings (still need to overall indoor lighting for many buildings) The North Bin Site appears to be working properly with the basegame trailers, please let me know if you run into further issues. Note: Some barns are meant to be off the ground so you can load manure into spreader from the barn. Fixed Harvestore and mineral feed bin textures for NE farm Fixed fence clipping through concrete wall on NE farm Added some deco to large machine on grain farm Removed sound for now to prevent annoyance. If the farm doesn't have one, there is one at the coop (use wagons provided to fill with molasses directly into mixer wagon) Placeables removed: Molasses tank and grinder mill. Floating harvestore above field moved to correct spot Lely milker label moved to correct position Harvestores fixed, the triggers were moving too far and not in the correct spot for some Fixed texture issues on all cow barns with slurry pipes, switches, and food plane South Cow Barn the milk trigger was not moving properly, now moves to correct position Milk triggers fixed (The node idea gone screwed up when I was adding manure in the xml, apologies for this)
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